Forge of Empires (kurz: FoE) ist ein Browser-basiertes Strategiespiel, welches von InnoGames entwickelt und im Jahr veröffentlicht wurde. Acht Wochen. Build an Empire Through the Ages! Forge of Empires is a free-to-play, mobile and browser-based online strategy game where you can take. an und erfahre mehr über Forge of Empires. Lade Forge of Empires und genieße die App auf deinem iPhone, iPad und iPod touch.
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Forge of Empires steht für gute Online-Strategiespiele. Als Anführer, der seine Siedlung im Jahre v. Beweise dich als würdiger Herrscher und führe dein Reich zum Ruhm.
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Er folgt ein paar Siedlern durch die Zeitalter hindurch bis ins Mittelalter und veranschaulicht die Eroberung der Welt durch dein blühendes Reich.
For the most part, 3 will be sufficient. At the time in which you unlock Trebuchets, around the late High Middle Ages, you will be presented with the option to either stick only with crossbowmen, or build 2 Trebuchet camps.
Trebuchets prove to be an optimal defending unit. If you want to simplify things, you can decide to remove your crossbowmen and only deploy Trebuchets.
If you choose this method, the recommended setup is 3 or 4 Trebuchet camps. Longbow archers are what you have been waiting for! They have an awesome range of 7 tiles, and even more impressively, they will frequently hit the defending army even if it is moving away.
Compared to crossbowmen they are strong, and are therefore able to take several hits from lower-tiered units and even cannons.
Most importantly, their damage is significant. They add the extra punch required when defending in the Late Middle Ages and beyond.
For optimal performance, 3 longbow archer ranges are advised. Later in the ages, a 4th range might be necessary against neighbors with stronger defenses.
It is worth remembering that Cannons are an option and a viable replacement for Trebuchets. There is however, a disadvantage that arises. Their range is 2 less than that of a Trebuchet.
Additionally, Trebuchets have the ability to attack defending units without having to move. Cannons, on the other hand, are required to move at least 2 tiles to attack defending units that have not moved.
This will only complicate matters when there is an 8 vs. Cannons are stronger than Trebuchets, and therefore have the ability in the Late Middle Ages to perform better than Trebuchets.
Therefore, we advise to replace Trebuchet camps for the equal number of cannon camps. Yet again we are faced with the option to take place in the Ages Tournament.
For those interested in competing in both the Late Middle Ages tournament and the High Middle Ages tournament at the same time , keeping 2 High Middle Ages military buildings will be enough to get you through both tournaments.
When it comes to unit reduction, Longbows will be the first to take out after the earlier Colonial Age.
This age is difficult, and some regions cannot be defeated easily without Colonial Age units. These units are durable, even including their short-ranged varieties.
These units require many shots from Late Middle Age units alone, and are formidable against all the other lower-tiered units we have fought thus far in FOE.
It is in the Colonial Age that we see a balance between the variety of unit types. Lets run through the units and then the strategies against each one.
The first unit of the Colonial Age that we will unlock will be the short-ranged unit: the Musketeers. These have the same range and movement as longbow archers, but are more powerful in both attack and defense.
For this reason, Musketeers will form the backbone of our Colonial Age army. They will fare very well against the majority of Colonial Age units.
Up next is the infantry unit: Rangers. These will have the same movement as great sword warriors, but most importantly can enforce more damage!
They will gain us a large defensive bonus when up in the bushes, a special ability exclusive to Rangers. A great perk is that they become completely immune to all ranged attacks if they stand in forests.
The only way in which they can incur damage in forests, is if a unit stands immediately next to them and attacks. Consequently, this leads to retaliation damage, so we advise that you first target other units and then target the rangers only once they have moved out from the forest.
A third unit that will be unlocked is a cavalry unit: Dragoons. These are heavier, and have the same movement as heavy knights. Ulitametly, they have the highest defense in the game and are therefore fantastic defensively.
It requires considerable strength to take them down, and since Dragoons can enforce a lot of damage themselves, these units are superb if you choose to use them, but are incredibly difficult to defeat if you if you come up against them.
The fourth unit in line to unlock is the infantry-ranged unit: Grenadiers. These are a unique unit, and unlike any unit that have arisen in FOE up until now.
Grenadiers are infantry units, but will use a ranged attack. Due to this combination, their range of attack is only 2 tiles. They also have a reduced movement of 12 6 normal tiles , but they are tied up against Dragoons when it comes to the highest defense in the game.
The final unit to unlock will be the long-ranged unit: Field Guns. These are insanely damaging. Just like all long-ranged units, their damage output is not so great compared to other units.
Their advantage lies in the fact that they can attack from the very first turn — giving us the upper hand. With a huge range of 15, this unit is an incredible upgrade from the previously acquired Cannons, who crops-compare with a range of In large numbers, Field Guns can be devastating.
Musketeers are quite average. They can wield a good amount of damage against Grenadiers, Rangers, and Field guns. Against Grenadiers, about 2 to 3 shots will normally be required.
Field guns always require just 2 hits to be killed. Rangers are optimal against field guns, great against musketeers, ok against dragoons, but very poor against Grenadiers.
And knowing that grenadiers have a range of 2, we cannot count on retaliation damage when the grenadiers do attack. Alternatively, when rangers attack, Grenadiers have the ability to retaliate.
Buildings are sorted into different categories and you can choose them via different tabs. You can move a building around your city grid, but you can not rotate it.
The Town Hall is the main building of the town. All buildings except decorations and some special buildings have to be connected to the Town Hall via roads.
It is the only building that cannot be sold and also the only building that changes its appearance when advancing through the ages.
Residential Building is the primary building that provide an amount of population and some coins in a certain amount of time. It is very important as it provides the basic condition in the game, the people and the income.
Production buildings are important buildings that produce supplies, a primary resource. Supplies are widely used to build buildings, to train military units and to produce goods.
Production buildings vary widely in size and in building cost. Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires.
Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild versus Guild warfare.
Goods can also be used to negotiate provinces, and negotiating in Guild Expedition turns and Guild battlegrounds.
If you need a specific Good you can trade with other players.